hey man just a question: is game still in development?? it's been nearly 3 years and game looks promising but im afraid that this got abandoned as a simple project.
Thanks for your interest. I put a lot of work into making this initial prototype work in the browser without requiring a download, but it looks like that was a mistake since browsers are prone to using the wrong, slower GPU (almost everyone these days has an integrated GPU that's part of their CPU in addition to a more powerful, discrete GPU). The next version of the game (sometime this summer?) will be desktop only, probably just for Windows and Linux since I don't have a macOS computer to test on.
Yeah it sounds like the browser is using your integrated GPU instead, what browser are you using? You should be able to go into the NVIDIA Control Panel, select the browser, change the dropdown from "Integrated graphics" to "High performance NVIDIA processor", then restart.
Yes, the web version of the game is a free pre-alpha, in the near future (spring/summer 2021) I'll run into a hard technical limit while adding features and all further development will happen on a paid desktop-only version with the web branch staying a free demo. Unity's WebGL builds are specifically missing CPU multithreading and compute shader support, both of which will eventually be necessary as the simulation becomes more detailed.
cool. I separated water from lava using a temperature buffer (water = 0 // lava > 0) which also added interaction between both types (freezing of lava by water). it was cheap. I don't remember if we told which channels we used here : https://www.gdcvault.com/play/1013667/Creating-a-High-Performance-Simulation
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Could you add life and civillizations? and moons?
Also is thedesktop app gonna have automatized updates?
i love thi
thanks :)
hey man just a question: is game still in development?? it's been nearly 3 years and game looks promising but im afraid that this got abandoned as a simple project.
kinda, check back in another 3 years
What is this pyle of poo
Such a fun simulation, and the water is super impressive!!
ITS SO COOL
its so laggy
Make sure you have a dedicated GPU (not an Intel or AMD integrated GPU built into your CPU) and that your browser is using it instead.
ahhh ok
Will a download link be available at some point?
Thanks for your interest. I put a lot of work into making this initial prototype work in the browser without requiring a download, but it looks like that was a mistake since browsers are prone to using the wrong, slower GPU (almost everyone these days has an integrated GPU that's part of their CPU in addition to a more powerful, discrete GPU). The next version of the game (sometime this summer?) will be desktop only, probably just for Windows and Linux since I don't have a macOS computer to test on.
Alright.
This is really cool!
That fluid simulation is so satisfying to watch! I'm just pushing mountains around to watch water flow down the slopes.
i have a laptop whit a gtx 860 and i cant get more then 3 fps can i fix that somehow?
Yeah it sounds like the browser is using your integrated GPU instead, what browser are you using? You should be able to go into the NVIDIA Control Panel, select the browser, change the dropdown from "Integrated graphics" to "High performance NVIDIA processor", then restart.
Show post...
Wow your right about the gpu
Will there be a way to download this in the future?
Yes, the web version of the game is a free pre-alpha, in the near future (spring/summer 2021) I'll run into a hard technical limit while adding features and all further development will happen on a paid desktop-only version with the web branch staying a free demo. Unity's WebGL builds are specifically missing CPU multithreading and compute shader support, both of which will eventually be necessary as the simulation becomes more detailed.
... I need more
(Good game (👍 ─ ‿‿ ─ )👍 )
can you lower the land?
if you hold down shift and scroll the mouse wheel down, it will turn your circle red. Now it will take away land or water.
it doesn't work
Just added keyboard controls for brush size and strength, you should now be able to hold down shift/control and press [ or ] to change size/strength
please add some sand & lava
https://www.youtube.com/watch?v=CfKQCAxizrA
Definitely, From Dust is a big inspiration. Volcanoes and lava are the next planned feature after the atmosphere layer is implemented.
cool. I separated water from lava using a temperature buffer (water = 0 // lava > 0) which also added interaction between both types (freezing of lava by water). it was cheap. I don't remember if we told which channels we used here : https://www.gdcvault.com/play/1013667/Creating-a-High-Performance-Simulation
is it me or does this look like angel island from sonic 3
is that angel island?
Love this
nicely done!
: O
Don't mind me, just seeing how long it can take to drain the world's oceans into one enormous pit that used to be the tallest mountain.